PLAY

GAME MODES

The streamer picks a mode in the menu; Factions and Free-for-all can be won by TIME or by STOCK, Boss mode pits everyone against one giant.

FACTIONS

Teams fight. With team picking on, pick a side with !join red, blue, green or yellow.

WIN BY TIME

Team deathmatch on the clock: the team with the most kills wins. Team kills show as a live pie chart.

WIN BY STOCK

Fleet Reserves: every team gets the same shared pool of ships. When a team's pool is empty, its deaths are final; the last team flying wins.

  • Every team has a base at home: it heals ships that !retreat, shoots at enemies, and blows up into debris when its pool runs out.
  • Friendly fire costs your team a point, so scores can go negative.
  • New pilots mid-round join the team with the fewest pilots.

FREE-FOR-ALL

Every ship for itself.

WIN BY TIME

Timed, with respawns: whoever has the most kills when the clock runs out wins.

WIN BY STOCK

Every pilot has their own lives. Last pilot standing wins. Late joiners get the average lives of those still flying.

  • The kill list shows lives left (or kills, at the streamer's click).
  • Results open on the knockout order: last one standing first.

BOSS

Everyone against a giant boss. Sometimes two.

WIN

Shoot the boss down. Its shield goes first; once broken it comes back half a minute later (sooner with a big crowd) or at once at 2/3 and 1/3 of its HP.

LOSE

The pilots share one pool of lives (10 each, late joiners add theirs): when it runs dry (or the streamer's optional time limit runs out), the boss wins.

  • A flashing WARNING and a siren, then each boss makes its own entrance.
  • Its bars show colors only, never numbers. The lower its HP, the angrier and faster it gets.
  • More pilots joining make it tougher, and so does a long fight. It never gets weaker.
  • Calamities strike mid-fight too: meteor showers, storms, black holes, radiation leaks. The boss shrugs them off; the pilots have to dodge them.
  • The leaderboard ranks DAMAGE: every pilot's hits on the boss and its fighters and drones, most first, on the kill list and the results.
  • Cheers during a boss: every 10 bits = +10 lives for the cheerer's team (timed matches: +6 s on the clock).
  • Bosses also crash team matches now and then: Fleet Reserves 5%, Factions 1% (and 1% of those bring a second one).
WHERE YOU FIGHT

FIELDS

Every round is fought somewhere: a random field each round, or the streamer's pick. Each has its own backdrop and its own twist.

DEEP SPACE

Nothing out here but rocks, ice and each other.

  • The classic: rocks, a quarter of them ice, and the odd calamity

OVER EARTH

Low orbit: drifting satellites break into flying parts, and on hard bots some shoot anyone near.

  • Satellites: about 45% of what floats by
  • Shot apart, they break into panels and modules that fly off and ram ships
  • Hard bots: 30% carry a turret (very hard: 50%) that shoots anyone within 650

LUNAR SURFACE

Skimming the Moon: big grey boulders everywhere and meteors that never burn up.

  • 50% more rocks, mostly large to giant
  • Meteor showers come far more often

OVER MARS

Red rocks and red dust storms that shove ships, shots and boulders across the map.

  • Rust-red rocks
  • The blizzard is a Dust Storm here, and it comes four times as often

OVER JUPITER

Big radiation fields keep opening in Jupiter's belts: fly around them or fry.

  • Radiation fields 480–720 wide open every 7–13 s, up to 3 at once
  • Each lasts 28–42 s and never opens on a base
  • Io, Europa, Ganymede and Callisto drift by behind the fight

SATURN'S RINGS

Inside the rings: a crowd of ice chunks that bounce your shots back.

  • 80% of the rocks are ice (shots bounce off and hit anyone)
  • Lots of smaller chunks, and ice showers three times as often

NEAR THE SUN

Solar flares sweep the field in waves of fire, and ice melts before it gets here.

  • Solar Flares: rows of fire marching across the fight, out from the Sun
  • No ice (it melts), and calamities come sooner
BOSS MODE

THE BOSSES

Built from the same parts as the ships, ten of them long. Every boss has a shield, an entrance of its own and its own tricks.

LEVIATHAN

Dreadnought

HYPERSPACE DROP
  • Missile salvo
  • Fighter bays

HIVE MOTHER

Carrier

SWARM ASSEMBLY
  • Drone swarm

CRIMSON MANTA

Flying wing

STRAFING SWOOP
  • Strafing run

IRON BASTION

Armored fortress

ARMOR LOCK-IN
  • Shield dome and siege cannon

LUMEN SPIRE

Laser satellite

BEAM-DOWN
  • Sweeping laser

WIDOW

Radiation spider

ELECTRIC RIFT
  • Mine field
  • Radiation burst
  • Chain lightning

MAGNETAR

Tractor ring

MAGNETIC COLLAPSE
  • Tractor beam and EMP

HYDRA

Splitting three-headed warship

THREE-WAY DOCK
  • Sweeping laser
  • Missile salvo
  • Drone brood
  • Last stand
  • Beam wall
  • Death triangle

SINGULARITY

Gravity engine

EVENT HORIZON
  • Gravity well
  • Rock sling

PHANTOM

Stealth frigate

DECLOAK
  • Cloak and blink

SERAPH

Orbital lancer

BURNING RE-ENTRY
  • Orbital lances
  • Nova ring

MAELSTROM

Blade carrier

WARP TEAR
  • Blade ring
  • Flak barrage
  • Blade storm
EVERY MODE

HOW A ROUND GOES

Kills go to the enemy who did it. Crashes, rocks, black holes and your own missile count for the last enemy who hit you in the past 10 seconds.

LOBBYA countdown with the !join prompt and every pilot who's in. The streamer hits START.
ROUNDShips fight on their own; chat, cheers and redeems do the rest. Calamities can strike anytime.
RESULTSThe KDAF board: kills, deaths, assists (damage in the last 10 s) and friendly kills.
POINTSKill +10, round win +50, played +5: they add up on the daily, weekly and monthly boards.